unit SystemCriticalU; interface uses Windows; type TSystemCritical = class private FIsCritical: Boolean; procedure SetIsCritical(const Value: Boolean) ; protected procedure UpdateCritical(Value: Boolean) ; virtual; public constructor Create; property IsCritical: Boolean read FIsCritical write SetIsCritical; end; var SystemCritical: TSystemCritical; implementation { TSystemCritical } // REF: https://msdn.microsoft.com/en-us/library/aa373208.aspx type EXECUTION_STATE = DWORD; const ES_SYSTEM_REQUIRED = $00000001; ES_DISPLAY_REQUIRED = $00000002; ES_USER_PRESENT = $00000004; ES_AWAYMODE_REQUIRED = $00000040; ES_CONTINUOUS = $80000000; KernelDLL = 'kernel32.dll'; { SetThreadExecutionState Function Enables an application to inform the system that it is in use, thereby preventing the system from entering sleep or turning off the display while the application is running. } procedure SetThreadExecutionState(ESFlags: EXECUTION_STATE); stdcall; external kernel32 name 'SetThreadExecutionState'; constructor TSystemCritical.Create; begin inherited; FIsCritical := False; end; procedure TSystemCritical.SetIsCritical(const Value: Boolean) ; begin if FIsCritical = Value then Exit; FIsCritical := Value; UpdateCritical(FIsCritical); end; procedure TSystemCritical.UpdateCritical(Value: Boolean) ; begin if Value then // Prevent the sleep idle time-out and Power off. SetThreadExecutionState(ES_SYSTEM_REQUIRED or ES_CONTINUOUS) SetThreadExecutionState(ES_SYSTEM_REQUIRED or ES_DISPLAY_REQUIRED or ES_CONTINUOUS) else // Clear EXECUTION_STATE flags to disable away mode and allow the // system to idle to sleep normally. SetThreadExecutionState(ES_CONTINUOUS); end; initialization SystemCritical := TSystemCritical.Create; finalization SystemCritical.IsCritical := False; SystemCritical.Free; end. Here's one usage example: SystemCritical.IsCritical = true; try // do critical operation here // without going in to sleep or turning off the display finally SystemCritical.IsCritical = false; end;